Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 09, 2007, 01:53 PM // 13:53   #1
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Sons of Lilith
Profession: E/Mo
Advertisement

Disable Ads
Default Cost, Activation, Recharge...where's Aftercast?

For those of you who don't know what I'm talking about, Point Blank Area of Effect spells (no target or touch necessary) typically have a 1.75 second aftercast where you are unable to cast anything until that time is past.

Most other spells have a .75 second aftercast applied to them.

Here is a wonderful out-of-game listing of what spells have aftercast, along with some other beneficial info: Aftercast on Wiki

I post this all here because it seems very silly to not have some kind of in-game information regarding these aftercasts (or how to cancel them).
Mythics is offline   Reply With Quote
Old Nov 09, 2007, 02:06 PM // 14:06   #2
Desert Nomad
 
Solas's Avatar
 
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
Default

People have coped without them so far, but i suppose if there was an option to turn the visual on i wouldn't mind.

there are pretty broad catagories and it isn't noticed by most players i would imagine,


~Solas
Solas is offline   Reply With Quote
Old Nov 09, 2007, 07:21 PM // 19:21   #3
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Sons of Lilith
Profession: E/Mo
Default

The fact that it isn't noticed by most players is why I believe there should be something in-game regarding them. Having it within the skill's cast/cost/recharge might be a bit silly and all, but it is an effect of the skills yet it is NOT listed.

1.75 seconds aftercast makes a HUGE difference. I've been playing since release, and honestly (embarassing as it is) just recently noticed that different skills have different aftercast times.
Mythics is offline   Reply With Quote
Old Nov 09, 2007, 10:24 PM // 22:24   #4
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Default

I feel that the skills with longer aftercasts should at least have it mentioned somewhere in the skill description. Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.

It doesn't have to be in a separate column, but it should be available in game.
bilateralrope is offline   Reply With Quote
Old Nov 10, 2007, 01:06 AM // 01:06   #5
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by bilateralrope
Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.
Um, it does work.

GW didn't include aftercast at the start because it'd make the skill descriptions more complicated, and figured that those that the aftercast will affect will notice it also.
Div is offline   Reply With Quote
Old Nov 10, 2007, 03:15 AM // 03:15   #6
Wilds Pathfinder
 
nebuchanezzar's Avatar
 
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
Default

No Junundu Smash > Bite does not heal for the 500 hp whenever I try it....maybe your just really lucky. I use the speed burst and hit Bite to be my first attack and then I gives you the +500hp.
The aftercast issue is an odd one. Just for fun I tried to remake my old(very old) KD/AS build for some fun.....then I remembered why it sucks....the after cast is a major part of it.
nebuchanezzar is offline   Reply With Quote
Old Nov 10, 2007, 04:12 AM // 04:12   #7
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
tenshi_strife is offline   Reply With Quote
Old Nov 10, 2007, 06:04 AM // 06:04   #8
Desert Nomad
 
N E D M's Avatar
 
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
Default

Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
/signed - i want to know these things
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work
stone daggers + fast cast <3

Last edited by N E D M; Nov 10, 2007 at 06:06 AM // 06:06..
N E D M is offline   Reply With Quote
Old Nov 10, 2007, 06:16 AM // 06:16   #9
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
They do it once, and realize it doesn't work the way they thought it should. If they do it again, they are bad.
Div is offline   Reply With Quote
Old Nov 10, 2007, 07:47 AM // 07:47   #10
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

Quote:
Originally Posted by N E D M
/signed - i want to know these things
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work
stone daggers + fast cast <3
You mean Bane Signet + Holy/Stonesoul Strike? They do work, so long as you are in melee so that you can finish activating Holy/Stonesoul Strike before they finish getting up. ALL knockdowns are a minimum of 2 seconds.

But if you're in melee, you'd better be a Warrior or similar... and those types of professions don't get good mileage out of Smiting Prayers.
Kale Ironfist is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mythics Questions & Answers 3 Nov 08, 2007 08:28 PM // 20:28
Aftercast delay Francis Crawford The Campfire 6 Nov 18, 2006 01:40 AM // 01:40
Recharge/energy cost removal Thylacine The Campfire 7 Oct 16, 2005 01:49 AM // 01:49
Xellos The Riverside Inn 18 Jun 03, 2005 05:08 AM // 05:08
Guildenstern Questions & Answers 2 Mar 27, 2005 06:58 PM // 18:58


All times are GMT. The time now is 11:11 PM // 23:11.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("